3D Graphics Performance of Realme X3 SuperZoom (RMX2086)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 462 Frames
      (7.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • 2867 Frames
      (44.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1605 Frames
      (25.0 Fps)
    • 1092 Frames
      (17.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2290 Frames
      (38.8 Fps)
    • 2631 Frames
      (44.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2631 Frames
      (42.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 3539 Frames
      (57.1 Fps)
    • 4631 Frames
      (74.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3708 Frames
      (59.8 Fps)
    • 6455 Frames
      (104.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3349 Frames
      (59.8 Fps)
    • 10284 Frames
      (183.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1797 Frames
      (59.9 Fps)
    • 5172 Frames
      (86.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1797 Frames
      (59.9 Fps)
    • 9020 Frames
      (150.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1796 Frames
      (59.9 Fps)
    • 7983 Frames
      (133.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 17685 MTexels/s
    • 17451 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 640

Results from other configurations are available.