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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Razer Phone
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
238 Frames
(3.7 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
989 Frames
(15.4 Fps)
1441 Frames
(22.4 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
657 Frames
(10.2 Fps)
602 Frames
(9.4 Fps)
Car Chase
OpenGL ES 3.1 + AEP
927 Frames
(15.7 Fps)
1563 Frames
(26.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1468 Frames
(23.7 Fps)
Manhattan 3.1
OpenGL ES 3.1
1504 Frames
(24.3 Fps)
2664 Frames
(43.0 Fps)
Manhattan
OpenGL ES 3.0
2505 Frames
(40.4 Fps)
3912 Frames
(63.1 Fps)
T-Rex
OpenGL ES 2.0
4534 Frames
(81.0 Fps)
6636 Frames
(118.5 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1845 Frames
(61.5 Fps)
4868 Frames
(81.1 Fps)
ALU 2
OpenGL ES 3.0
1675 Frames
(55.9 Fps)
5438 Frames
(90.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
1401 Frames
(46.7 Fps)
2880 Frames
(48.0 Fps)
Texturing
OpenGL ES 3.0
10199 MTexels/s
10172 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
247 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
1246 Frames
(20.1 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
239 min
Long term performance - T-Rex
OpenGL ES 2.0
3801 Frames
(67.9 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Razer Phone
Android
Vulkan
Qualcomm Adreno™ 540
Razer Phone
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