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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Razer Phone
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
852 Frames
(14.4 Fps)
1449 Frames
(24.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1257 Frames
(20.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
1321 Frames
(21.3 Fps)
2408 Frames
(38.8 Fps)
Manhattan
OpenGL ES 3.0
2282 Frames
(36.8 Fps)
3520 Frames
(56.8 Fps)
T-Rex
OpenGL ES 2.0
4094 Frames
(73.1 Fps)
6102 Frames
(109.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1819 Frames
(60.6 Fps)
4807 Frames
(80.1 Fps)
ALU 2
OpenGL ES 3.0
1660 Frames
(55.4 Fps)
5407 Frames
(90.1 Fps)
Driver Overhead 2
OpenGL ES 3.0
1252 Frames
(41.7 Fps)
2562 Frames
(42.7 Fps)
Texturing
OpenGL ES 3.0
10110 MTexels/s
10046 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
205 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
1023 Frames
(16.5 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
201 min
Long term performance - T-Rex
OpenGL ES 2.0
3597 Frames
(64.2 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Razer Phone
Android
Vulkan
Qualcomm Adreno™ 540
Razer Phone
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