3D Graphics Performance of Oppo R11s

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 91 Frames
      (1.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 528 Frames
      (8.2 Fps)
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 332 Frames
      (5.2 Fps)
    • 206 Frames
      (3.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 488 Frames
      (8.3 Fps)
    • 515 Frames
      (8.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 426 Frames
      (6.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 876 Frames
      (14.1 Fps)
    • 934 Frames
      (15.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1344 Frames
      (21.7 Fps)
    • 1416 Frames
      (22.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2699 Frames
      (48.2 Fps)
    • 2852 Frames
      (50.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 788 Frames
      (26.3 Fps)
    • 1595 Frames
      (26.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 625 Frames
      (20.9 Fps)
    • 1314 Frames
      (21.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 803 Frames
      (26.8 Fps)
    • 1818 Frames
      (30.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4211 MTexels/s
    • 4178 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 512

Results from other configurations are available.