3D Graphics Performance of
NVIDIA Quadro 4000M
- Direct3D API
-
DirectX 11
Feature Level 11.0
- GL_ALIASED_LINE_WIDTH_MAX
-
10
- GL_ALIASED_LINE_WIDTH_MIN
-
1
- GL_ALIASED_LINE_WIDTH_RANGE
-
1 10
- GL_ALIASED_POINT_SIZE_MAX
-
2047
63
- GL_ALIASED_POINT_SIZE_MIN
-
1
- GL_ALIASED_POINT_SIZE_RANGE
-
1 2047
1 63
- GL_MAX_3D_TEXTURE_SIZE
-
2048
- GL_MAX_ARRAY_TEXTURE_LAYERS
-
2048
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
-
8
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
-
65536
- GL_MAX_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_COLOR_ATTACHMENTS
-
8
- GL_MAX_COLOR_TEXTURE_SAMPLES
-
64
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
-
40
48
- GL_MAX_COMBINED_ATOMIC_COUNTERS
-
81920
98304
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
-
231424
233472
- GL_MAX_COMBINED_IMAGE_UNIFORMS
-
40
48
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
-
16
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
-
16
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
-
96
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
-
231424
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
160
192
- GL_MAX_COMBINED_UNIFORM_BLOCKS
-
70
84
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS
-
16384
- GL_MAX_COMPUTE_IMAGE_UNIFORMS
-
8
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
-
49152
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_COMPUTE_UNIFORM_BLOCKS
-
14
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS
-
2048
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
-
1536
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
-
16384
- GL_MAX_DEBUG_GROUP_STACK_DEPTH
-
64
- GL_MAX_DEBUG_LOGGED_MESSAGES
-
128
- GL_MAX_DEBUG_MESSAGE_LENGTH
-
1024
- GL_MAX_DEPTH_TEXTURE_SAMPLES
-
64
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
-
1
- GL_MAX_ELEMENT_INDEX
-
4294967295
- GL_MAX_ELEMENTS_INDICES
-
1048576
- GL_MAX_ELEMENTS_VERTICES
-
1048576
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS
-
16384
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS
-
8
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
-
128
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
-
1
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
-
14
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
-
2048
4096
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
-
1024
512
- GL_MAX_FRAMEBUFFER_HEIGHT
-
16384
- GL_MAX_FRAMEBUFFER_LAYERS
-
2048
- GL_MAX_FRAMEBUFFER_SAMPLES
-
64
- GL_MAX_FRAMEBUFFER_WIDTH
-
16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS
-
16384
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS
-
8
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
-
1024
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
-
32
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-
1024
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-
2048
- GL_MAX_INTEGER_SAMPLES
-
1
64
- GL_MAX_MODELVIEW_STACK_DEPTH
-
32
- GL_MAX_NAME_STACK_DEPTH
-
128
- GL_MAX_PIXEL_MAP_TABLE
-
65536
- GL_MAX_PROGRAM_TEXEL_OFFSET
-
7
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
-
31
- GL_MAX_PROJECTION_STACK_DEPTH
-
4
- GL_MAX_RECTANGLE_TEXTURE_SIZE
-
16384
- GL_MAX_RENDERBUFFER_SIZE
-
16384
- GL_MAX_SAMPLE_MASK_WORDS
-
2
- GL_MAX_SERVER_WAIT_TIMEOUT
-
-1
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE
-
2147483647
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
-
96
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
-
1024
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
-
16384
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
-
8
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
-
4216
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
-
2048
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
-
16384
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
-
8
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
-
2048
- GL_MAX_TESS_PATCH_COMPONENTS
-
120
- GL_MAX_TEXTURE_BUFFER_SIZE
-
134217728
- GL_MAX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TEXTURE_LOD_BIAS
-
15
- GL_MAX_TEXTURE_SIZE
-
16384
- GL_MAX_TEXTURE_STACK_DEPTH
-
10
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
-
128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
-
4
- GL_MAX_UNIFORM_BLOCK_SIZE
-
65536
- GL_MAX_UNIFORM_BUFFER_BINDINGS
-
70
84
- GL_MAX_UNIFORM_LOCATIONS
-
65536
- GL_MAX_VARYING_COMPONENTS
-
124
- GL_MAX_VARYING_FLOATS
-
124
- GL_MAX_VARYING_VECTORS
-
31
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
-
8
- GL_MAX_VERTEX_ATOMIC_COUNTERS
-
16384
- GL_MAX_VERTEX_ATTRIB_BINDINGS
-
16
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
-
2047
- GL_MAX_VERTEX_ATTRIB_STRIDE
-
2048
- GL_MAX_VERTEX_IMAGE_UNIFORMS
-
8
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
-
128
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
-
16
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_VERTEX_UNIFORM_BLOCKS
-
14
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
-
4096
- GL_MAX_VERTEX_UNIFORM_VECTORS
-
1024
- GL_MAX_VIEWPORT_DIMS
-
16384 16384
- GL_MAX_VIEWPORT_HEIGHT
-
16384
- GL_MAX_VIEWPORT_WIDTH
-
16384
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
-
13
23
51
- GL_NUM_SHADER_BINARY_FORMATS
-
0
1
- GL_RENDERER
-
Quadro 4000M/PCIe/SSE2
- GL_SHADER_BINARY_FORMATS
-
38225
- GL_VENDOR
-
NVIDIA Corporation
- GL_ALIASED_LINE_WIDTH_MAX
-
10
- GL_ALIASED_LINE_WIDTH_MIN
-
1
- GL_ALIASED_POINT_SIZE_MAX
-
63
- GL_ALIASED_POINT_SIZE_MIN
-
1
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
160
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
-
16384
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
-
512
- GL_MAX_RENDERBUFFER_SIZE
-
16384
- GL_MAX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_TEXTURE_SIZE
-
16384
- GL_MAX_VARYING_VECTORS
-
15
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
32
- GL_MAX_VERTEX_UNIFORM_VECTORS
-
1024
- GL_MAX_VIEWPORT_HEIGHT
-
16384
- GL_MAX_VIEWPORT_WIDTH
-
16384
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
-
3
- GL_RENDERER
-
Quadro 4000M/PCI/SSE2
- GL_VENDOR
-
NVIDIA Corporation
- CL_DEVICE_ADDRESS_BITS
-
32
64
- CL_DEVICE_COMPILER_AVAILABLE
-
1
- CL_DEVICE_DRIVER_VERSION
-
332.88
348.07
354.56
387.34
- CL_DEVICE_ENDIAN_LITTLE
-
1
- CL_DEVICE_ERROR_CORRECTION_SUPPORT
-
0
- CL_DEVICE_EXECUTION_CAPABILITIES
-
CL_EXEC_KERNEL
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE
-
114688
- CL_DEVICE_GLOBAL_MEM_CACHE_TYPE
-
CL_READ_WRITE_CACHE
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE
-
128
- CL_DEVICE_GLOBAL_MEM_SIZE
-
1073741824
2080047104
- CL_DEVICE_HOST_UNIFIED_MEMORY
-
0
- CL_DEVICE_IMAGE_SUPPORT
-
1
- CL_DEVICE_IMAGE2D_MAX_HEIGHT
-
16384
32768
- CL_DEVICE_IMAGE2D_MAX_WIDTH
-
16384
32768
- CL_DEVICE_IMAGE3D_MAX_DEPTH
-
2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT
-
2048
- CL_DEVICE_IMAGE3D_MAX_WIDTH
-
2048
- CL_DEVICE_LOCAL_MEM_SIZE
-
49151
49152
- CL_DEVICE_LOCAL_MEM_TYPE
-
CL_LOCAL
- CL_DEVICE_MAX_CLOCK_FREQUENCY
-
1350
1430
950
- CL_DEVICE_MAX_COMPUTE_UNITS
-
7
- CL_DEVICE_MAX_CONSTANT_ARGS
-
9
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE
-
65536
- CL_DEVICE_MAX_MEM_ALLOC_SIZE
-
268435456
520011776
- CL_DEVICE_MAX_PARAMETER_SIZE
-
4352
- CL_DEVICE_MAX_READ_IMAGE_ARGS
-
128
- CL_DEVICE_MAX_SAMPLERS
-
16
- CL_DEVICE_MAX_WORK_GROUP_SIZE
-
1024
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS
-
3
- CL_DEVICE_MAX_WORK_ITEM_SIZES
-
1024 1024 64
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS
-
8
- CL_DEVICE_MEM_BASE_ADDR_ALIGN
-
4096
- CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE
-
128
- CL_DEVICE_NAME
-
Quadro 4000M
- CL_DEVICE_NATIVE_VECTOR_WIDTH_CHAR
-
1
- CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE
-
1
- CL_DEVICE_NATIVE_VECTOR_WIDTH_FLOAT
-
1
- CL_DEVICE_NATIVE_VECTOR_WIDTH_HALF
-
0
- CL_DEVICE_NATIVE_VECTOR_WIDTH_INT
-
1
- CL_DEVICE_NATIVE_VECTOR_WIDTH_LONG
-
1
- CL_DEVICE_NATIVE_VECTOR_WIDTH_SHORT
-
1
- CL_DEVICE_OPENCL_C_VERSION
-
OpenCL C 1.1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR
-
1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE
-
1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT
-
1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF
-
0
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT
-
1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG
-
1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT
-
1
- CL_DEVICE_PROFILE
-
FULL_PROFILE
- CL_DEVICE_PROFILING_TIMER_RESOLUTION
-
1000
- CL_DEVICE_TYPE
-
CL_DEVICE_TYPE_GPU
- CL_DEVICE_VENDOR
-
NVIDIA Corporation
- CL_DEVICE_VERSION
-
OpenCL 1.1 CUDA
OS
- Linux
API
- OpenGL
Discrete GPU
- NVIDIA Quadro 4000M
Results from other configurations are available.