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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
NVIDIA GeForce 210
Graphics
Info
Direct3D API
DirectX 11
Feature Level 10.0
Feature Level 10.1
OpenGL API
NVIDIA GeForce 210 OpenGL Engine
GL_ALIASED_LINE_WIDTH_MAX
1
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_POINT_SIZE_MAX
-1
GL_ALIASED_POINT_SIZE_MIN
-1
GL_ALPHA_BITS
-1
GL_BLUE_BITS
-1
GL_EXTENSIONS
GL_APPLE_client_storage
GL_APPLE_container_object_shareable
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_texture_range
GL_ARB_blend_func_extended
GL_ARB_draw_buffers_blend
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_occlusion_query2
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shading_language_include
GL_ARB_texture_cube_map_array
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_texture_mirror_once
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB_decode
GL_NV_texture_barrier
GL_GREEN_BITS
-1
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
48
GL_MAX_CUBE_MAP_TEXTURE_SIZE
8192
GL_MAX_FRAGMENT_UNIFORM_VECTORS
512
GL_MAX_RENDERBUFFER_SIZE
8192
GL_MAX_TEXTURE_IMAGE_UNITS
16
GL_MAX_TEXTURE_SIZE
8192
GL_MAX_VARYING_VECTORS
15
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
16
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_HEIGHT
8192
GL_MAX_VIEWPORT_WIDTH
8192
GL_NUM_COMPRESSED_TEXTURE_FORMATS
3
GL_RED_BITS
-1
GL_RENDERER
NVIDIA GeForce 210 OpenGL Engine
GL_STENCIL_BITS
-1
GL_VENDOR
NVIDIA Corporation
GL_VERSION
3.3 NVIDIA-10.0.19 310.90.10.05b12
3.3 NVIDIA-10.0.31 310.90.10.05b12
3.3 NVIDIA-8.24.13 310.90.9.05f01
OpenGL API
GeForce 210/PCI/SSE2
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
63
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 63
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback2
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_depth_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
3
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
512
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
16
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
198656
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
96
GL_MAX_COMBINED_UNIFORM_BLOCKS
36
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE
8192
GL_MAX_DEPTH_TEXTURE_SAMPLES
16
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
2048
GL_MAX_GEOMETRY_INPUT_COMPONENTS
64
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_INTEGER_SAMPLES
1
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
8192
GL_MAX_RENDERBUFFER_SIZE
8192
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
16
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
8192
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
36
GL_MAX_VARYING_COMPONENTS
60
GL_MAX_VARYING_FLOATS
60
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
64
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
12
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VIEWPORT_DIMS
8192 8192
GL_MAX_VIEWPORT_HEIGHT
8192
GL_MAX_VIEWPORT_WIDTH
8192
GL_MINOR_VERSION
3
GL_NUM_COMPRESSED_TEXTURE_FORMATS
3
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
GeForce 210/PCI/SSE2
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
0
GL_STENCIL_BITS
0
GL_VENDOR
NVIDIA Corporation
GL_VERSION
3.3.0
OpenGL API
GeForce 210/PCIe/SSE2
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
2047
63
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2047
1 63
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback2
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_x11_sync_object
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_depth_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
3
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
512
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
16
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
198656
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
96
GL_MAX_COMBINED_UNIFORM_BLOCKS
36
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE
8192
GL_MAX_DEPTH_TEXTURE_SAMPLES
16
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
2048
GL_MAX_FRAGMENT_UNIFORM_VECTORS
512
GL_MAX_GEOMETRY_INPUT_COMPONENTS
64
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_INTEGER_SAMPLES
1
16
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
8192
GL_MAX_RENDERBUFFER_SIZE
8192
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
16
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
8192
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
36
GL_MAX_VARYING_COMPONENTS
60
GL_MAX_VARYING_FLOATS
60
GL_MAX_VARYING_VECTORS
15
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
64
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
12
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_DIMS
8192 8192
GL_MAX_VIEWPORT_HEIGHT
8192
GL_MAX_VIEWPORT_WIDTH
8192
GL_MINOR_VERSION
3
GL_NUM_COMPRESSED_TEXTURE_FORMATS
13
23
24
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
GeForce 210/PCIe/SSE2
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
0
GL_STENCIL_BITS
0
8
GL_VENDOR
NVIDIA Corporation
GL_VERSION
3.3.0
3.3.0 NVIDIA 304.131
3.3.0 NVIDIA 340.96
OpenGL API
GeForce 210/PCIe/SSE2/3DNOW!
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
2047
63
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2047
1 63
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback2
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
3
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
512
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
16
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
198656
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
96
GL_MAX_COMBINED_UNIFORM_BLOCKS
36
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE
8192
GL_MAX_DEPTH_TEXTURE_SAMPLES
16
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
2048
GL_MAX_FRAGMENT_UNIFORM_VECTORS
512
GL_MAX_GEOMETRY_INPUT_COMPONENTS
64
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_INTEGER_SAMPLES
1
16
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
8192
GL_MAX_RENDERBUFFER_SIZE
8192
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
16
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
8192
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
36
GL_MAX_VARYING_COMPONENTS
60
GL_MAX_VARYING_FLOATS
60
GL_MAX_VARYING_VECTORS
15
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
64
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
12
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_DIMS
8192 8192
GL_MAX_VIEWPORT_HEIGHT
8192
GL_MAX_VIEWPORT_WIDTH
8192
GL_MINOR_VERSION
3
GL_NUM_COMPRESSED_TEXTURE_FORMATS
13
23
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
GeForce 210/PCIe/SSE2/3DNOW!
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
0
GL_STENCIL_BITS
0
8
GL_VENDOR
NVIDIA Corporation
GL_VERSION
3.3.0
OpenGL API
GeForce 210/PCI/SSE2/3DNOW!
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
63
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 63
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
3
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
512
GL_MAX_ATTRIB_STACK_DEPTH
-1
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-1
GL_MAX_CLIP_DISTANCES
6
GL_MAX_CLIP_PLANES
-1
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
-1
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
198656
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMBINED_UNIFORM_BLOCKS
36
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
200704
GL_MAX_CUBE_MAP_TEXTURE_SIZE
8192
GL_MAX_DEPTH_TEXTURE_SAMPLES
-1
GL_MAX_DRAW_BUFFERS
8
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
-1
GL_MAX_FRAGMENT_INPUT_COMPONENTS
-1
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
12
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
2048
GL_MAX_GEOMETRY_INPUT_COMPONENTS
-1
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
-1
GL_MAX_GEOMETRY_OUTPUT_VERTICES
-1
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-1
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-1
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-1
GL_MAX_INTEGER_SAMPLES
-1
GL_MAX_LIGHTS
-1
GL_MAX_LIST_NESTING
-1
GL_MAX_MODELVIEW_STACK_DEPTH
-1
GL_MAX_NAME_STACK_DEPTH
-1
GL_MAX_PIXEL_MAP_TABLE
-1
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROJECTION_STACK_DEPTH
-1
GL_MAX_RECTANGLE_TEXTURE_SIZE
8192
GL_MAX_RENDERBUFFER_SIZE
8192
GL_MAX_SAMPLE_MASK_WORDS
-1
GL_MAX_SAMPLES
16
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
-1
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
8192
GL_MAX_TEXTURE_STACK_DEPTH
-1
GL_MAX_TEXTURE_UNITS
-1
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
64
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
36
GL_MAX_VARYING_COMPONENTS
60
GL_MAX_VARYING_FLOATS
60
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
-1
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
12
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VIEWPORT_DIMS
8192 8192
GL_MAX_VIEWPORT_HEIGHT
8192
GL_MAX_VIEWPORT_WIDTH
8192
GL_MINOR_VERSION
2
GL_NUM_COMPRESSED_TEXTURE_FORMATS
3
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
GeForce 210/PCI/SSE2/3DNOW!
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
0
GL_STENCIL_BITS
0
GL_VENDOR
NVIDIA Corporation
GL_VERSION
3.2.0
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NVIDIA GeForce 210
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