3D Graphics Performance of NVIDIA GeForce 210


  • Direct3D API
  • DirectX 11
    Feature Level 10.0
    Feature Level 10.1
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 1
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_MAX
  • -1
  • GL_ALIASED_POINT_SIZE_MIN
  • -1
  • GL_ALPHA_BITS
  • -1
  • GL_BLUE_BITS
  • -1
  • GL_EXTENSIONS
  • GL_APPLE_client_storage
    GL_APPLE_container_object_shareable
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_texture_range
    GL_ARB_blend_func_extended
    GL_ARB_draw_buffers_blend
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_occlusion_query2
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shading_language_include
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_texture_mirror_once
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_sRGB_decode
    GL_NV_texture_barrier
  • GL_GREEN_BITS
  • -1
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 48
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 512
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_MAX_VARYING_VECTORS
  • 15
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_HEIGHT
  • 8192
  • GL_MAX_VIEWPORT_WIDTH
  • 8192
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 3
  • GL_RED_BITS
  • -1
  • GL_RENDERER
  • NVIDIA GeForce 210 OpenGL Engine
  • GL_STENCIL_BITS
  • -1
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 3.3 NVIDIA-10.0.19 310.90.10.05b12
    3.3 NVIDIA-10.0.31 310.90.10.05b12
    3.3 NVIDIA-8.24.13 310.90.9.05f01
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 63
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 63
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback2
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 512
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 16
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 198656
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 200704
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 16
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_INTEGER_SAMPLES
  • 1
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 16
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
  • GL_MAX_VARYING_COMPONENTS
  • 60
  • GL_MAX_VARYING_FLOATS
  • 60
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 64
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 8192
  • GL_MAX_VIEWPORT_WIDTH
  • 8192
  • GL_MINOR_VERSION
  • 3
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 3
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • GeForce 210/PCI/SSE2
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 3.3.0
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 2047
    63
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 2047
    1 63
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback2
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_x11_sync_object
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vdpau_interop
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_compressed_ETC1_RGB8_texture
    GL_OES_compressed_paletted_texture
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_read_format
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 512
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 16
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 198656
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 200704
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 16
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 512
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_INTEGER_SAMPLES
  • 1
    16
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 16
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
  • GL_MAX_VARYING_COMPONENTS
  • 60
  • GL_MAX_VARYING_FLOATS
  • 60
  • GL_MAX_VARYING_VECTORS
  • 15
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 64
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_DIMS
  • 8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 8192
  • GL_MAX_VIEWPORT_WIDTH
  • 8192
  • GL_MINOR_VERSION
  • 3
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 13
    23
    24
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • GeForce 210/PCIe/SSE2
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 0
    8
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 3.3.0
    3.3.0 NVIDIA 304.131
    3.3.0 NVIDIA 340.96
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 2047
    63
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 2047
    1 63
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback2
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_import_sync_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_compressed_paletted_texture
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_read_format
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 512
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 16
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 198656
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 200704
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 16
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 8
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 512
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1024
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_INTEGER_SAMPLES
  • 1
    16
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 16
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
  • GL_MAX_VARYING_COMPONENTS
  • 60
  • GL_MAX_VARYING_FLOATS
  • 60
  • GL_MAX_VARYING_VECTORS
  • 15
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 64
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_DIMS
  • 8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 8192
  • GL_MAX_VIEWPORT_WIDTH
  • 8192
  • GL_MINOR_VERSION
  • 3
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 13
    23
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • GeForce 210/PCIe/SSE2/3DNOW!
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 0
    8
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 3.3.0
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 10
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 10
  • GL_ALIASED_POINT_SIZE_MAX
  • 63
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 63
  • GL_ALPHA_BITS
  • 0
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_Cg_shader
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXTX_framebuffer_mixed_formats
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 512
  • GL_MAX_ATTRIB_STACK_DEPTH
  • -1
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • -1
  • GL_MAX_CLIP_DISTANCES
  • 6
  • GL_MAX_CLIP_PLANES
  • -1
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • -1
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 198656
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 200704
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • -1
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • -1
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • -1
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 2048
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • -1
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • -1
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • -1
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • -1
  • GL_MAX_INTEGER_SAMPLES
  • -1
  • GL_MAX_LIGHTS
  • -1
  • GL_MAX_LIST_NESTING
  • -1
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • -1
  • GL_MAX_NAME_STACK_DEPTH
  • -1
  • GL_MAX_PIXEL_MAP_TABLE
  • -1
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • -1
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 8192
  • GL_MAX_SAMPLE_MASK_WORDS
  • -1
  • GL_MAX_SAMPLES
  • 16
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • -1
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • -1
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • -1
  • GL_MAX_TEXTURE_UNITS
  • -1
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
  • GL_MAX_VARYING_COMPONENTS
  • 60
  • GL_MAX_VARYING_FLOATS
  • 60
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 8192
  • GL_MAX_VIEWPORT_WIDTH
  • 8192
  • GL_MINOR_VERSION
  • 2
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 3
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • GeForce 210/PCI/SSE2/3DNOW!
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • NVIDIA Corporation
  • GL_VERSION
  • 3.2.0