3D Graphics Performance of NTT DoCoMo SH-04H Sharp Aquos Zeta

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1202 Frames
      (20.3 Fps)
    • 1143 Frames
      (19.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1076 Frames
      (17.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1910 Frames
      (30.8 Fps)
    • 1776 Frames
      (28.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2693 Frames
      (43.5 Fps)
    • 2678 Frames
      (43.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4570 Frames
      (81.6 Fps)
    • 4838 Frames
      (86.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 2206 Frames
      (73.5 Fps)
    • 4171 Frames
      (69.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 2468 Frames
      (82.3 Fps)
    • 4752 Frames
      (79.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 473 Frames
      (15.8 Fps)
    • 980 Frames
      (16.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7526 MTexels/s
    • 7697 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.