3D Graphics Performance of Motorola XT1650

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 679 Frames
      (11.5 Fps)
    • 1133 Frames
      (19.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1005 Frames
      (16.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1071 Frames
      (17.3 Fps)
    • 1863 Frames
      (30.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1826 Frames
      (29.5 Fps)
    • 2476 Frames
      (39.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3191 Frames
      (57.0 Fps)
    • 4716 Frames
      (84.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1577 Frames
      (52.6 Fps)
    • 4091 Frames
      (68.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1472 Frames
      (49.1 Fps)
    • 4725 Frames
      (78.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 440 Frames
      (14.7 Fps)
    • 926 Frames
      (15.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7755 MTexels/s
    • 7785 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 188 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 658 Frames
      (10.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 77 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1330 Frames
      (23.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.