3D Graphics Performance of Motorola Moto Z Play (XT1635)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 226 Frames
      (3.8 Fps)
    • 209 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 194 Frames
      (3.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 433 Frames
      (7.0 Fps)
    • 402 Frames
      (6.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 646 Frames
      (10.4 Fps)
    • 620 Frames
      (10.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1314 Frames
      (23.5 Fps)
    • 1295 Frames
      (23.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 314 Frames
      (10.5 Fps)
    • 593 Frames
      (9.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 359 Frames
      (12.0 Fps)
    • 658 Frames
      (11.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 442 Frames
      (14.7 Fps)
    • 906 Frames
      (15.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1924 MTexels/s
    • 1895 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 1164 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 417 Frames
      (6.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 993 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1296 Frames
      (23.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.