3D Graphics Performance of Motorola Moto X Play (XT156x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 159 Frames
      (2.7 Fps)
    • 148 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 134 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 268 Frames
      (4.3 Fps)
    • 251 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 400 Frames
      (6.5 Fps)
    • 378 Frames
      (6.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 896 Frames
      (16.0 Fps)
    • 848 Frames
      (15.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 264 Frames
      (8.8 Fps)
    • 500 Frames
      (8.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 293 Frames
      (9.8 Fps)
    • 543 Frames
      (9.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 321 Frames
      (10.7 Fps)
    • 668 Frames
      (11.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1443 MTexels/s
    • 1477 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2497 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 371 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 270 Frames
      (4.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 336 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 790 Frames
      (14.1 Fps)
 
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    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405