3D Graphics Performance of Micromax YU YU5050 Yutopia

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 190 Frames
      (3.2 Fps)
    • 340 Frames
      (5.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 648 Frames
      (10.5 Fps)
    • 1111 Frames
      (17.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1025 Frames
      (16.5 Fps)
    • 1579 Frames
      (25.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2218 Frames
      (39.6 Fps)
    • 3130 Frames
      (55.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 908 Frames
      (30.3 Fps)
    • 2385 Frames
      (39.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1270 Frames
      (42.4 Fps)
    • 3728 Frames
      (62.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 463 Frames
      (15.4 Fps)
    • 1007 Frames
      (16.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7114 MTexels/s
    • 6594 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2502 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 430