3D Graphics Performance of Micromax HS3

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 286 Frames
      (4.9 Fps)
    • 147 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 596 Frames
      (9.6 Fps)
    • 284 Frames
      (4.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 818 Frames
      (13.2 Fps)
    • 439 Frames
      (7.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1352 Frames
      (24.1 Fps)
    • 912 Frames
      (16.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 271 Frames
      (9.1 Fps)
    • 363 Frames
      (6.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 454 Frames
      (15.2 Fps)
    • 447 Frames
      (7.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 279 Frames
      (9.3 Fps)
    • 574 Frames
      (9.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1133 MTexels/s
    • 1317 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
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    OS
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    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505