3D Graphics Performance of Medion P1050X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 399 Frames
      (6.8 Fps)
    • 428 Frames
      (7.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 392 Frames
      (6.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 610 Frames
      (9.8 Fps)
    • 665 Frames
      (10.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 781 Frames
      (12.6 Fps)
    • 862 Frames
      (13.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1504 Frames
      (26.9 Fps)
    • 1814 Frames
      (32.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 658 Frames
      (21.9 Fps)
    • 1431 Frames
      (23.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 608 Frames
      (20.3 Fps)
    • 1362 Frames
      (22.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 602 Frames
      (20.1 Fps)
    • 1272 Frames
      (21.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2162 MTexels/s
    • 2533 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2689 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4182 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Intel Intel® HD Graphics for Atom™ x5/x7