3D Graphics Performance of LG K11 (K530, K535)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 116 Frames
      (2.0 Fps)
    • 109 Frames
      (1.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 93 Frames
      (1.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 223 Frames
      (3.6 Fps)
    • 205 Frames
      (3.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 309 Frames
      (5.0 Fps)
    • 290 Frames
      (4.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 840 Frames
      (15.0 Fps)
    • 671 Frames
      (12.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 114 Frames
      (3.8 Fps)
    • 164 Frames
      (2.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 180 Frames
      (6.0 Fps)
    • 326 Frames
      (5.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 207 Frames
      (6.9 Fps)
    • 407 Frames
      (6.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 978 MTexels/s
    • 919 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2093 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 210 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 125 Frames
      (2.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505

Results from other configurations are available.