3D Graphics Performance of LG G4 (F500x, H81x, xS991, VS986, V32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 74 Frames
      (1.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 312 Frames
      (4.9 Fps)
    • 506 Frames
      (7.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 181 Frames
      (2.8 Fps)
    • 175 Frames
      (2.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 245 Frames
      (4.1 Fps)
    • 402 Frames
      (6.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 350 Frames
      (5.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 364 Frames
      (5.9 Fps)
    • 640 Frames
      (10.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 571 Frames
      (9.2 Fps)
    • 893 Frames
      (14.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1339 Frames
      (23.9 Fps)
    • 1906 Frames
      (34.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 599 Frames
      (20.0 Fps)
    • 1565 Frames
      (26.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 656 Frames
      (21.9 Fps)
    • 1957 Frames
      (32.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 257 Frames
      (8.6 Fps)
    • 553 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2872 MTexels/s
    • 2833 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 146 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 316 Frames
      (5.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 179 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1135 Frames
      (20.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418