3D Graphics Performance of LG G4 (F500x, H81x, xS991, VS986, V32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 72 Frames
      (1.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 301 Frames
      (4.7 Fps)
    • 481 Frames
      (7.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 174 Frames
      (2.7 Fps)
    • 171 Frames
      (2.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 232 Frames
      (3.9 Fps)
    • 375 Frames
      (6.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 336 Frames
      (5.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 354 Frames
      (5.7 Fps)
    • 619 Frames
      (10.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 557 Frames
      (9.0 Fps)
    • 871 Frames
      (14.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1308 Frames
      (23.4 Fps)
    • 1853 Frames
      (33.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 579 Frames
      (19.3 Fps)
    • 1469 Frames
      (24.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 609 Frames
      (20.3 Fps)
    • 1931 Frames
      (32.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 261 Frames
      (8.7 Fps)
    • 564 Frames
      (9.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2716 MTexels/s
    • 2911 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2508 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 151 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 320 Frames
      (5.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 187 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1136 Frames
      (20.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418