3D Graphics Performance of
Intel® PHDGD Ivy 4
- Direct3D API
-
DirectX 11
Feature Level 11.0
- GL_ALIASED_LINE_WIDTH_MAX
-
7
- GL_ALIASED_LINE_WIDTH_MIN
-
1
- GL_ALIASED_LINE_WIDTH_RANGE
-
1 7
- GL_ALIASED_POINT_SIZE_MAX
-
255
- GL_ALIASED_POINT_SIZE_MIN
-
1
- GL_ALIASED_POINT_SIZE_RANGE
-
1 255
- GL_MAX_3D_TEXTURE_SIZE
-
2048
- GL_MAX_ARRAY_TEXTURE_LAYERS
-
2048
- GL_MAX_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
-
16
- GL_MAX_COLOR_ATTACHMENTS
-
8
- GL_MAX_COLOR_TEXTURE_SAMPLES
-
8
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
-
233472
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-
96
- GL_MAX_COMBINED_UNIFORM_BLOCKS
-
70
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
-
233472
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
-
16384
- GL_MAX_DEPTH_TEXTURE_SAMPLES
-
8
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
-
1
- GL_MAX_ELEMENTS_INDICES
-
1048576
- GL_MAX_ELEMENTS_VERTICES
-
1048576
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
-
128
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
-
0
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
-
14
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
-
4096
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
-
128
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
-
256
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
-
32
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
-
16
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
-
1024
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
-
4096
- GL_MAX_MODELVIEW_STACK_DEPTH
-
32
- GL_MAX_NAME_STACK_DEPTH
-
128
- GL_MAX_PIXEL_MAP_TABLE
-
65536
- GL_MAX_PROGRAM_TEXEL_OFFSET
-
7
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
-
7
- GL_MAX_PROJECTION_STACK_DEPTH
-
4
- GL_MAX_RECTANGLE_TEXTURE_SIZE
-
16384
- GL_MAX_RENDERBUFFER_SIZE
-
16384
- GL_MAX_SAMPLE_MASK_WORDS
-
1
- GL_MAX_SERVER_WAIT_TIMEOUT
-
0
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
-
1024
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
-
16
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
-
4096
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
-
4096
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
-
128
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
-
16
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
-
14
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
-
4096
- GL_MAX_TESS_PATCH_COMPONENTS
-
120
- GL_MAX_TEXTURE_BUFFER_SIZE
-
134217728
- GL_MAX_TEXTURE_IMAGE_UNITS
-
16
- GL_MAX_TEXTURE_LOD_BIAS
-
15
- GL_MAX_TEXTURE_SIZE
-
16384
- GL_MAX_TEXTURE_STACK_DEPTH
-
10
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
-
128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
-
4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
-
4
- GL_MAX_UNIFORM_BLOCK_SIZE
-
65536
- GL_MAX_UNIFORM_BUFFER_BINDINGS
-
70
- GL_MAX_VARYING_COMPONENTS
-
64
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
-
128
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-
16
- GL_MAX_VERTEX_UNIFORM_BLOCKS
-
14
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
-
4096
- GL_MAX_VIEWPORT_DIMS
-
16384 16384
- GL_MAX_VIEWPORT_HEIGHT
-
16384
- GL_MAX_VIEWPORT_WIDTH
-
16384
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
-
20
- GL_NUM_SHADER_BINARY_FORMATS
-
0
- GL_RENDERER
-
Intel® HD Graphics 4000
OS
- Windows
API
- DirectX
GPU
- Intel® PHDGD Ivy 4
Results from other configurations are available.