3D Graphics Performance of Huawei PIC-xxx

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 30 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 193 Frames
      (3.0 Fps)
    • 188 Frames
      (2.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 125 Frames
      (2.0 Fps)
    • 68 Frames
      (1.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 195 Frames
      (3.3 Fps)
    • 191 Frames
      (3.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 167 Frames
      (2.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 330 Frames
      (5.3 Fps)
    • 336 Frames
      (5.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 555 Frames
      (9.0 Fps)
    • 540 Frames
      (8.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1116 Frames
      (19.9 Fps)
    • 1079 Frames
      (19.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 401 Frames
      (13.4 Fps)
    • 791 Frames
      (13.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 305 Frames
      (10.2 Fps)
    • 561 Frames
      (9.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 197 Frames
      (6.6 Fps)
    • 429 Frames
      (7.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1292 MTexels/s
    • 1296 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 263 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 320 Frames
      (5.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 254 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1108 Frames
      (19.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.