3D Graphics Performance of Huawei P10 (VTR-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 682 Frames
      (11.5 Fps)
    • 659 Frames
      (11.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 701 Frames
      (11.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1256 Frames
      (20.3 Fps)
    • 1247 Frames
      (20.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1792 Frames
      (28.9 Fps)
    • 1830 Frames
      (29.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3014 Frames
      (53.8 Fps)
    • 3399 Frames
      (60.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1609 Frames
      (53.6 Fps)
    • 3534 Frames
      (58.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1504 Frames
      (50.2 Fps)
    • 2941 Frames
      (49.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 354 Frames
      (11.8 Fps)
    • 742 Frames
      (12.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4881 MTexels/s
    • 4459 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3260 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3616 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 160 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1004 Frames
      (16.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 144 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2563 Frames
      (45.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.