3D Graphics Performance of Huawei Mate 8 (NXT-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 43 Frames
      (0.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 267 Frames
      (4.2 Fps)
    • 262 Frames
      (4.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 179 Frames
      (2.8 Fps)
    • 89 Frames
      (1.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 364 Frames
      (6.2 Fps)
    • 331 Frames
      (5.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 311 Frames
      (5.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 625 Frames
      (10.1 Fps)
    • 560 Frames
      (9.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1048 Frames
      (16.9 Fps)
    • 850 Frames
      (13.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2164 Frames
      (38.6 Fps)
    • 1671 Frames
      (29.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 625 Frames
      (20.9 Fps)
    • 1247 Frames
      (20.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 615 Frames
      (20.5 Fps)
    • 1148 Frames
      (19.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 209 Frames
      (7.0 Fps)
    • 409 Frames
      (6.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2360 MTexels/s
    • 2287 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.