3D Graphics Performance of Huawei Maimang 6 (RNE-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 30 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 177 Frames
      (2.8 Fps)
    • 189 Frames
      (2.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 111 Frames
      (1.7 Fps)
    • 68 Frames
      (1.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 182 Frames
      (3.1 Fps)
    • 198 Frames
      (3.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 179 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 326 Frames
      (5.3 Fps)
    • 344 Frames
      (5.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 525 Frames
      (8.5 Fps)
    • 547 Frames
      (8.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1038 Frames
      (18.6 Fps)
    • 1115 Frames
      (19.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 383 Frames
      (12.8 Fps)
    • 814 Frames
      (13.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 262 Frames
      (8.8 Fps)
    • 561 Frames
      (9.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 267 Frames
      (8.9 Fps)
    • 553 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1306 MTexels/s
    • 1300 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 306 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 293 Frames
      (4.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 358 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 858 Frames
      (15.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.