3D Graphics Performance of Huawei Maimang 5 (MLA-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 31 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 236 Frames
      (3.7 Fps)
    • 224 Frames
      (3.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 135 Frames
      (2.1 Fps)
    • 76 Frames
      (1.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 216 Frames
      (3.7 Fps)
    • 203 Frames
      (3.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 187 Frames
      (3.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 409 Frames
      (6.6 Fps)
    • 386 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 632 Frames
      (10.2 Fps)
    • 607 Frames
      (9.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1279 Frames
      (22.9 Fps)
    • 1272 Frames
      (22.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 310 Frames
      (10.4 Fps)
    • 589 Frames
      (9.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 350 Frames
      (11.7 Fps)
    • 654 Frames
      (10.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 252 Frames
      (8.4 Fps)
    • 639 Frames
      (10.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1759 MTexels/s
    • 1748 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 577 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 411 Frames
      (6.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 461 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1293 Frames
      (23.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.