3D Graphics Performance of Huawei Honor V8 (KNT-xL10)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 53 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 329 Frames
      (5.1 Fps)
    • 337 Frames
      (5.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 247 Frames
      (3.8 Fps)
    • 129 Frames
      (2.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 422 Frames
      (7.1 Fps)
    • 425 Frames
      (7.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 352 Frames
      (5.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 699 Frames
      (11.3 Fps)
    • 761 Frames
      (12.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1198 Frames
      (19.3 Fps)
    • 1157 Frames
      (18.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2410 Frames
      (43.0 Fps)
    • 2401 Frames
      (42.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 692 Frames
      (23.1 Fps)
    • 1473 Frames
      (24.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 587 Frames
      (19.6 Fps)
    • 1193 Frames
      (19.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 236 Frames
      (7.9 Fps)
    • 525 Frames
      (8.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2476 MTexels/s
    • 2519 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 208 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1104 Frames
      (19.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.