3D Graphics Performance of Huawei Honor 8 (FRD-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 393 Frames
      (6.7 Fps)
    • 347 Frames
      (5.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 327 Frames
      (5.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 633 Frames
      (10.2 Fps)
    • 585 Frames
      (9.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 949 Frames
      (15.3 Fps)
    • 861 Frames
      (13.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1643 Frames
      (29.3 Fps)
    • 1582 Frames
      (28.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 716 Frames
      (23.9 Fps)
    • 1357 Frames
      (22.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 620 Frames
      (20.7 Fps)
    • 1158 Frames
      (19.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 218 Frames
      (7.3 Fps)
    • 439 Frames
      (7.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2410 MTexels/s
    • 2422 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 202 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 426 Frames
      (6.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 186 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1459 Frames
      (26.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880

Results from other configurations are available.