3D Graphics Performance of Huawei Honor 5C (NEM-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 103 Frames
      (1.6 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 182 Frames
      (3.1 Fps)
    • 166 Frames
      (2.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 157 Frames
      (2.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 309 Frames
      (5.0 Fps)
    • 289 Frames
      (4.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 526 Frames
      (8.5 Fps)
    • 496 Frames
      (8.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1095 Frames
      (19.6 Fps)
    • 1057 Frames
      (18.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 358 Frames
      (11.9 Fps)
    • 710 Frames
      (11.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 233 Frames
      (7.8 Fps)
    • 435 Frames
      (7.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 163 Frames
      (5.5 Fps)
    • 331 Frames
      (5.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1289 MTexels/s
    • 1279 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 289 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 298 Frames
      (4.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 242 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1094 Frames
      (19.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830