3D Graphics Performance of Huawei Honor 5C (NEM-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 103 Frames
      (1.6 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 173 Frames
      (2.9 Fps)
    • 162 Frames
      (2.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 151 Frames
      (2.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 300 Frames
      (4.8 Fps)
    • 281 Frames
      (4.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 518 Frames
      (8.4 Fps)
    • 484 Frames
      (7.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1067 Frames
      (19.1 Fps)
    • 1031 Frames
      (18.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 337 Frames
      (11.3 Fps)
    • 669 Frames
      (11.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 231 Frames
      (7.7 Fps)
    • 433 Frames
      (7.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 133 Frames
      (4.4 Fps)
    • 271 Frames
      (4.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1283 MTexels/s
    • 1263 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830