3D Graphics Performance of Huawei Honor 5C (NEM-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 103 Frames
      (1.6 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 145 Frames
      (2.5 Fps)
    • 150 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 144 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 279 Frames
      (4.5 Fps)
    • 263 Frames
      (4.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 487 Frames
      (7.9 Fps)
    • 453 Frames
      (7.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 994 Frames
      (17.8 Fps)
    • 928 Frames
      (16.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 266 Frames
      (8.9 Fps)
    • 566 Frames
      (9.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 213 Frames
      (7.1 Fps)
    • 395 Frames
      (6.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 125 Frames
      (4.2 Fps)
    • 256 Frames
      (4.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1179 MTexels/s
    • 1141 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3238 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3952 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (1.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (7.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830