3D Graphics Performance of HTC U11+ (2Q4D100)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 200 Frames
      (3.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 688 Frames
      (10.7 Fps)
    • 1258 Frames
      (19.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 482 Frames
      (7.5 Fps)
    • 449 Frames
      (7.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 654 Frames
      (11.1 Fps)
    • 1228 Frames
      (20.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1083 Frames
      (17.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 987 Frames
      (15.9 Fps)
    • 1925 Frames
      (31.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1726 Frames
      (27.8 Fps)
    • 2860 Frames
      (46.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3197 Frames
      (57.1 Fps)
    • 5208 Frames
      (93.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1689 Frames
      (56.3 Fps)
    • 4750 Frames
      (79.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1460 Frames
      (48.7 Fps)
    • 3619 Frames
      (60.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1266 Frames
      (42.2 Fps)
    • 2619 Frames
      (43.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10022 MTexels/s
    • 7301 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 256 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 835 Frames
      (13.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 266 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2671 Frames
      (47.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.