3D Graphics Performance of Gree G0215D

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 182 Frames
      (2.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 667 Frames
      (10.4 Fps)
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 395 Frames
      (6.1 Fps)
    • 416 Frames
      (6.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 593 Frames
      (10.0 Fps)
    • 1087 Frames
      (18.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1000 Frames
      (16.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 949 Frames
      (15.3 Fps)
    • 1953 Frames
      (31.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1773 Frames
      (28.6 Fps)
    • 2953 Frames
      (47.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2904 Frames
      (51.9 Fps)
    • 5089 Frames
      (90.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1354 Frames
      (45.2 Fps)
    • 3611 Frames
      (60.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1353 Frames
      (45.1 Fps)
    • 4686 Frames
      (78.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 470 Frames
      (15.7 Fps)
    • 986 Frames
      (16.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7796 MTexels/s
    • 7807 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530