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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Google Pixel 6
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
1006 Frames
(15.6 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
5005 Frames
(77.8 Fps)
5246 Frames
(81.6 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
3238 Frames
(50.4 Fps)
2223 Frames
(34.6 Fps)
Car Chase
OpenGL ES 3.1 + AEP
3053 Frames
(51.7 Fps)
4333 Frames
(73.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
4929 Frames
(79.5 Fps)
Manhattan 3.1
OpenGL ES 3.1
5575 Frames
(89.9 Fps)
7511 Frames
(121.2 Fps)
Manhattan
OpenGL ES 3.0
5595 Frames
(90.2 Fps)
11358 Frames
(183.2 Fps)
T-Rex
OpenGL ES 2.0
5064 Frames
(90.4 Fps)
15130 Frames
(270.2 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
2714 Frames
(90.5 Fps)
8548 Frames
(142.5 Fps)
ALU 2
OpenGL ES 3.0
2722 Frames
(90.8 Fps)
21686 Frames
(361.4 Fps)
Driver Overhead 2
OpenGL ES 3.0
2705 Frames
(90.2 Fps)
7868 Frames
(131.1 Fps)
Texturing
OpenGL ES 3.0
36493 MTexels/s
38459 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3271 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3642 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
213 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
3273 Frames
(52.8 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
461 min
Long term performance - T-Rex
OpenGL ES 2.0
4992 Frames
(89.1 Fps)
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G78
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G78
Google Pixel 6
Android
Vulkan
ARM Mali-G78
Google Pixel 6
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