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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Google Pixel 6
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
598 Frames
(9.3 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
3017 Frames
(46.9 Fps)
3159 Frames
(49.1 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
2102 Frames
(32.7 Fps)
1338 Frames
(20.8 Fps)
Car Chase
OpenGL ES 3.1 + AEP
2270 Frames
(38.4 Fps)
2514 Frames
(42.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
2595 Frames
(41.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
4075 Frames
(65.7 Fps)
4282 Frames
(69.1 Fps)
Manhattan
OpenGL ES 3.0
4905 Frames
(79.1 Fps)
6264 Frames
(101.0 Fps)
T-Rex
OpenGL ES 2.0
4658 Frames
(83.2 Fps)
9626 Frames
(171.9 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
2563 Frames
(85.4 Fps)
7261 Frames
(121.0 Fps)
ALU 2
OpenGL ES 3.0
2595 Frames
(86.5 Fps)
17349 Frames
(289.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
2468 Frames
(82.3 Fps)
6253 Frames
(104.2 Fps)
Texturing
OpenGL ES 3.0
26506 MTexels/s
25978 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3271 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3641 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
213 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
3273 Frames
(52.8 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
399 min
Long term performance - T-Rex
OpenGL ES 2.0
4155 Frames
(74.2 Fps)
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G78
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G78
Google Pixel 6
Android
Vulkan
ARM Mali-G78
Google Pixel 6
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