3D Graphics Performance of Google Pixel 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 598 Frames
      (9.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 3017 Frames
      (46.9 Fps)
    • 3159 Frames
      (49.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 2102 Frames
      (32.7 Fps)
    • 1338 Frames
      (20.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2270 Frames
      (38.4 Fps)
    • 2514 Frames
      (42.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2595 Frames
      (41.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 4075 Frames
      (65.7 Fps)
    • 4282 Frames
      (69.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 4905 Frames
      (79.1 Fps)
    • 6264 Frames
      (101.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4658 Frames
      (83.2 Fps)
    • 9626 Frames
      (171.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 2563 Frames
      (85.4 Fps)
    • 7261 Frames
      (121.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 2595 Frames
      (86.5 Fps)
    • 17349 Frames
      (289.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2468 Frames
      (82.3 Fps)
    • 6253 Frames
      (104.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 26506 MTexels/s
    • 25978 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3641 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 213 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 3273 Frames
      (52.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 399 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 4155 Frames
      (74.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G78

Results from other configurations are available.