3D Graphics Performance of Google Pixel 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 568 Frames
      (8.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 2797 Frames
      (43.5 Fps)
    • 3062 Frames
      (47.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 2025 Frames
      (31.5 Fps)
    • 1310 Frames
      (20.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 2255 Frames
      (38.2 Fps)
    • 2438 Frames
      (41.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2524 Frames
      (40.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 3912 Frames
      (63.1 Fps)
    • 4046 Frames
      (65.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 5096 Frames
      (82.2 Fps)
    • 5860 Frames
      (94.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4994 Frames
      (89.2 Fps)
    • 9223 Frames
      (164.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 2680 Frames
      (89.3 Fps)
    • 7304 Frames
      (121.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 2704 Frames
      (90.2 Fps)
    • 17444 Frames
      (290.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 2609 Frames
      (87.0 Fps)
    • 6400 Frames
      (106.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 26366 MTexels/s
    • 25084 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3641 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 213 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 3273 Frames
      (52.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 399 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 4155 Frames
      (74.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G78

Results from other configurations are available.