3D Graphics Performance of Google Pixel 3a XL

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 133 Frames
      (2.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 735 Frames
      (11.4 Fps)
    • 796 Frames
      (12.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 460 Frames
      (7.2 Fps)
    • 293 Frames
      (4.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 624 Frames
      (10.6 Fps)
    • 685 Frames
      (11.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 715 Frames
      (11.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1182 Frames
      (19.1 Fps)
    • 1280 Frames
      (20.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1708 Frames
      (27.5 Fps)
    • 1828 Frames
      (29.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2940 Frames
      (52.5 Fps)
    • 3263 Frames
      (58.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 783 Frames
      (26.1 Fps)
    • 1589 Frames
      (26.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 808 Frames
      (27.0 Fps)
    • 1722 Frames
      (28.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1792 Frames
      (59.7 Fps)
    • 4688 Frames
      (78.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4822 MTexels/s
    • 4815 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 227 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1177 Frames
      (19.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 238 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2934 Frames
      (52.4 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 615

Results from other configurations are available.