3D Graphics Performance of Google Nexus 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 354 Frames
      (6.0 Fps)
    • 571 Frames
      (9.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 547 Frames
      (8.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 576 Frames
      (9.3 Fps)
    • 963 Frames
      (15.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 848 Frames
      (13.7 Fps)
    • 1297 Frames
      (20.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1795 Frames
      (32.1 Fps)
    • 2405 Frames
      (43.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 763 Frames
      (25.4 Fps)
    • 2016 Frames
      (33.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 708 Frames
      (23.6 Fps)
    • 2333 Frames
      (38.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 246 Frames
      (8.2 Fps)
    • 514 Frames
      (8.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6496 MTexels/s
    • 7268 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3633 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 202 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 444 Frames
      (7.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 234 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1437 Frames
      (25.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420