3D Graphics Performance of Asus Zenfone 5

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 63 Frames
      (1.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 364 Frames
      (5.7 Fps)
    • 388 Frames
      (6.0 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 220 Frames
      (3.4 Fps)
    • 145 Frames
      (2.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 330 Frames
      (5.6 Fps)
    • Failed / Not supported
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 175 Frames
      (2.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Failed / Not supported
    • Manhattan
      OpenGL ES 3.0
    • 895 Frames
      (14.4 Fps)
    • 993 Frames
      (16.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1813 Frames
      (32.4 Fps)
    • 1987 Frames
      (35.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 497 Frames
      (16.6 Fps)
    • 1048 Frames
      (17.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 386 Frames
      (12.9 Fps)
    • 876 Frames
      (14.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 68 Frames
      (2.3 Fps)
    • 1610 Frames
      (26.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2843 MTexels/s
    • 2838 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 209 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1748 Frames
      (31.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 509

Results from other configurations are available.