3D Graphics Performance of Asus ZenFone 4 (Z01K ZE554KL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 53 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 312 Frames
      (5.3 Fps)
    • 315 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 288 Frames
      (4.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 592 Frames
      (9.6 Fps)
    • 599 Frames
      (9.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 855 Frames
      (13.8 Fps)
    • 855 Frames
      (13.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1611 Frames
      (28.8 Fps)
    • 1653 Frames
      (29.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 425 Frames
      (14.2 Fps)
    • 835 Frames
      (13.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 678 Frames
      (22.6 Fps)
    • 1343 Frames
      (22.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 447 Frames
      (14.9 Fps)
    • 945 Frames
      (15.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2227 MTexels/s
    • 2239 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 292 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 589 Frames
      (9.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 229 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1206 Frames
      (21.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508

Results from other configurations are available.