3D Graphics Performance of Asus ZenFone 4 (Adreno 512, Z01K ZE554KL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 518 Frames
      (8.8 Fps)
    • 521 Frames
      (8.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 458 Frames
      (7.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 901 Frames
      (14.5 Fps)
    • 921 Frames
      (14.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1372 Frames
      (22.1 Fps)
    • 1391 Frames
      (22.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2712 Frames
      (48.4 Fps)
    • 2807 Frames
      (50.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 816 Frames
      (27.2 Fps)
    • 1602 Frames
      (26.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 657 Frames
      (21.9 Fps)
    • 1313 Frames
      (21.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 833 Frames
      (27.8 Fps)
    • 1768 Frames
      (29.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4221 MTexels/s
    • 4158 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 270 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2694 Frames
      (48.1 Fps)