3D Graphics Performance of Asus ZenFone 2 (Intel Z3580, Z00AD ZE551ML)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 419 Frames
      (6.8 Fps)
    • 428 Frames
      (6.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 800 Frames
      (12.9 Fps)
    • 800 Frames
      (12.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1455 Frames
      (26.0 Fps)
    • 1433 Frames
      (25.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 694 Frames
      (23.1 Fps)
    • 1295 Frames
      (21.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 187 Frames
      (6.2 Fps)
    • 368 Frames
      (6.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2912 MTexels/s
    • 2476 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2384 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3572 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 184 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 407 Frames
      (6.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 187 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1250 Frames
      (22.3 Fps)
 
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    API
  • OpenGL
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    GPU
  • Imagination Technologies PowerVR Rogue G6430