3D Graphics Performance of Alcatel Idol 5S

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 257 Frames
      (4.4 Fps)
    • 239 Frames
      (4.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 452 Frames
      (7.3 Fps)
    • 421 Frames
      (6.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 679 Frames
      (11.0 Fps)
    • 648 Frames
      (10.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1317 Frames
      (23.5 Fps)
    • 1311 Frames
      (23.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 539 Frames
      (18.0 Fps)
    • 1067 Frames
      (17.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 369 Frames
      (12.3 Fps)
    • 688 Frames
      (11.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 171 Frames
      (5.7 Fps)
    • 432 Frames
      (7.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1337 MTexels/s
    • 1374 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880