3D Graphics Performance of Alcatel 6076S

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 677 Frames
      (11.5 Fps)
    • 1153 Frames
      (19.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1025 Frames
      (16.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1070 Frames
      (17.3 Fps)
    • 1992 Frames
      (32.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1896 Frames
      (30.6 Fps)
    • 2871 Frames
      (46.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3227 Frames
      (57.6 Fps)
    • 5229 Frames
      (93.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1552 Frames
      (51.7 Fps)
    • 4090 Frames
      (68.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1456 Frames
      (48.5 Fps)
    • 4777 Frames
      (79.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 491 Frames
      (16.4 Fps)
    • 1005 Frames
      (16.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7783 MTexels/s
    • 7855 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530