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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
AMD Radeon RX 470/480/570/570X/580/580X/590
Graphics
Info
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.0-xanmod1-clang, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.0-xanmod1-clang, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.2.0-devel (git-89b4f33 2021-06-21 hirsute-oibaf-ppa)
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.14-arch1-1, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.14-arch1-1, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.41.0, 5.13.13-arch1-1, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.41.0, 5.13.13-arch1-1, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.2.1
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.13-zen1-2-zen, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.13-zen1-2-zen, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.41.0, 5.13.8-1-MANJARO, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.41.0, 5.13.8-1-MANJARO, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.6
OpenGL API
Radeon RX 580 Series
GL_ALIASED_LINE_WIDTH_MAX
128
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 128
GL_ALIASED_POINT_SIZE_MAX
8192
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 8192
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_blend_minmax_factor
GL_AMD_bus_addressable_memory
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_AMDX_debug_output
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
32
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMBINED_ATOMIC_COUNTERS
8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_IMAGE_UNIFORMS
64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
72
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
72
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
160
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
8
GL_MAX_COMPUTE_IMAGE_UNIFORMS
32
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
256
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
536870911
GL_MAX_ELEMENTS_VERTICES
536870911
GL_MAX_EVAL_ORDER
40
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
8
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
32
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
64
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
8192
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
8
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
32
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1023
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
127
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
64
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
64
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
10
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372036854775807
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
64
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
4096
GL_MAX_SUBROUTINES
4096
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
8
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
32
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
8
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
32
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
268435456
GL_MAX_TEXTURE_COORDS
16
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
572657868
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
4096
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
8
GL_MAX_VERTEX_ATTRIB_BINDINGS
29
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
29
GL_MAX_VERTEX_IMAGE_UNIFORMS
32
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
64
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
4
GL_NUM_COMPRESSED_TEXTURE_FORMATS
18
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
8
GL_VENDOR
ATI Technologies Inc.
GL_VERSION
4.4.13564 Compatibility Profile Context
4.4.13572 Compatibility Profile Context
4.4.14739 Compatibility Profile Context
4.4.14756 Compatibility Profile Context 20.50
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.2-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.2-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.0
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.0-16-generic, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.0-16-generic, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.1
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.13-arch1-1, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.13-arch1-1, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.0
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.41.0, 5.13.4-arch1-1, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.41.0, 5.13.4-arch1-1, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.5
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.16-arch1-1, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.16-arch1-1, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.0-devel (git-250b511f8e)
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.6-arch1-1, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.6-arch1-1, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.2
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.0-rc6-145-tkg-cfs, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.0-rc6-145-tkg-cfs, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.1
OpenGL API
AMD Radeon ™ RX 470 Graphics
GL_ALIASED_LINE_WIDTH_MAX
128
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 128
GL_ALIASED_POINT_SIZE_MAX
8192
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 8192
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_AMDX_debug_output
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
32
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMBINED_ATOMIC_COUNTERS
8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_IMAGE_UNIFORMS
64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
72
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
72
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
160
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
8
GL_MAX_COMPUTE_IMAGE_UNIFORMS
32
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
256
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
536870911
GL_MAX_ELEMENTS_VERTICES
536870911
GL_MAX_EVAL_ORDER
40
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
8
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
32
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
64
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
8192
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
8
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
32
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1023
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
127
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
64
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
64
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
10
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372036854775807
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
64
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
4096
GL_MAX_SUBROUTINES
4096
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
8
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
32
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
8
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
32
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
268435456
GL_MAX_TEXTURE_COORDS
16
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
572657868
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
4096
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
8
GL_MAX_VERTEX_ATTRIB_BINDINGS
29
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
29
GL_MAX_VERTEX_IMAGE_UNIFORMS
32
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
64
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
4
GL_NUM_COMPRESSED_TEXTURE_FORMATS
18
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
8
GL_VENDOR
ATI Technologies Inc.
GL_VERSION
4.4.14739 Compatibility Profile Context
OpenGL API
Radeon RX 590 Series (POLARIS10, DRM 3.40.0, 5.10.0-8-amd64, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 590 Series (POLARIS10, DRM 3.40.0, 5.10.0-8-amd64, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.5
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.35.0, 5.4.83-1-lts, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.35.0, 5.4.83-1-lts, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.0
OpenGL API
Radeon RX 590 Series (POLARIS10, DRM 3.42.0, 5.14.3-arch1-1, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 590 Series (POLARIS10, DRM 3.42.0, 5.14.3-arch1-1, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.2.1
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.49-1-MANJARO, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.49-1-MANJARO, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.6
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.6-1-MANJARO, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.6-1-MANJARO, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.1-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.1-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.23-1-MANJARO, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.23-1-MANJARO, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 590 Series (POLARIS10, DRM 3.40.0, 5.10.47-1-lts, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 590 Series (POLARIS10, DRM 3.40.0, 5.10.47-1-lts, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.3
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.16-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.16-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.41.0, 5.8.0-63-generic, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.41.0, 5.8.0-63-generic, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.0-44-generic, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.38.0, 5.8.0-44-generic, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4 - kisak-mesa PPA
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.8-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.11.8-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.85-1-MANJARO, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.85-1-MANJARO, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.9-arch1-1, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.9-arch1-1, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.3
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.59-1-MANJARO, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.59-1-MANJARO, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.6
OpenGL API
AMD Radeon ™ RX 480 Graphics
GL_ALIASED_LINE_WIDTH_MAX
128
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 128
GL_ALIASED_POINT_SIZE_MAX
8192
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 8192
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_AMDX_debug_output
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
32
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMBINED_ATOMIC_COUNTERS
8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_IMAGE_UNIFORMS
64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
72
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
72
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
160
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
8
GL_MAX_COMPUTE_IMAGE_UNIFORMS
32
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
256
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
536870911
GL_MAX_ELEMENTS_VERTICES
536870911
GL_MAX_EVAL_ORDER
40
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
8
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
32
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
64
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
8192
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
8
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
32
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1023
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
127
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
64
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
64
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
10
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372036854775807
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
64
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
4096
GL_MAX_SUBROUTINES
4096
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
8
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
32
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
8
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
32
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
268435456
GL_MAX_TEXTURE_COORDS
16
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
572657868
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
4096
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
8
GL_MAX_VERTEX_ATTRIB_BINDINGS
29
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
29
GL_MAX_VERTEX_IMAGE_UNIFORMS
32
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
64
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
4
GL_NUM_COMPRESSED_TEXTURE_FORMATS
18
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
8
GL_VENDOR
ATI Technologies Inc.
GL_VERSION
4.4.14735 Compatibility Profile Context 21.10
4.4.14756 Compatibility Profile Context 19.30
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.0-34-generic, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.0-34-generic, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.3-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.3-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.0
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.34-1-MANJARO, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.34-1-MANJARO, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.13-arch1-2, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.13-arch1-2, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.3
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.4-arch2-1, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.4-arch2-1, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.2
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.10-arch1-1, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.10-arch1-1, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.2
OpenGL API
Radeon RX 570 Series
GL_ALIASED_LINE_WIDTH_MAX
128
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 128
GL_ALIASED_POINT_SIZE_MAX
8192
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 8192
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_blend_minmax_factor
GL_AMD_bus_addressable_memory
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_AMDX_debug_output
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
32
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMBINED_ATOMIC_COUNTERS
8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_IMAGE_UNIFORMS
64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
72
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
72
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
160
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
8
GL_MAX_COMPUTE_IMAGE_UNIFORMS
32
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
256
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
536870911
GL_MAX_ELEMENTS_VERTICES
536870911
GL_MAX_EVAL_ORDER
40
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
8
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
32
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
64
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
8192
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
8
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
32
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1023
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
127
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
64
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
64
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
10
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372036854775807
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
64
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
4096
GL_MAX_SUBROUTINES
4096
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
8
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
32
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
8
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
32
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
268435456
GL_MAX_TEXTURE_COORDS
16
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
572657868
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
4096
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
8
GL_MAX_VERTEX_ATTRIB_BINDINGS
29
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
29
GL_MAX_VERTEX_IMAGE_UNIFORMS
32
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
64
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
4
GL_NUM_COMPRESSED_TEXTURE_FORMATS
18
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
8
GL_VENDOR
ATI Technologies Inc.
GL_VERSION
4.4.13568 Compatibility Profile Context
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.9-arch1-1, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.9-arch1-1, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.2
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.13-xanmod1, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.13-xanmod1, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.0-devel (git-75c7e4b 2021-02-06 groovy-oibaf-ppa)
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.41.0, 5.13.12-arch1-1, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.41.0, 5.13.12-arch1-1, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.2.1
OpenGL API
Radeon RX 590 Series
GL_ALIASED_LINE_WIDTH_MAX
128
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 128
GL_ALIASED_POINT_SIZE_MAX
8192
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 8192
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_blend_minmax_factor
GL_AMD_bus_addressable_memory
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export
GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace
GL_AMD_shader_trinary_minmax
GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_AMDX_debug_output
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
32
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMBINED_ATOMIC_COUNTERS
8
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_IMAGE_UNIFORMS
64
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
72
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
72
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
160
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
2147483389
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
8
GL_MAX_COMPUTE_IMAGE_UNIFORMS
32
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
64
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
256
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
536870911
GL_MAX_ELEMENTS_VERTICES
536870911
GL_MAX_EVAL_ORDER
40
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
8
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
32
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
64
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
8192
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
8
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
32
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1023
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
127
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
64
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
64
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
10
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372036854775807
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
64
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
4096
GL_MAX_SUBROUTINES
4096
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
8
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
32
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
8
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
32
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
64
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
268435456
GL_MAX_TEXTURE_COORDS
16
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
572657868
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
4096
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
8
GL_MAX_VERTEX_ATTRIB_BINDINGS
29
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
29
GL_MAX_VERTEX_IMAGE_UNIFORMS
32
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
64
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
4
GL_NUM_COMPRESSED_TEXTURE_FORMATS
18
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 590 Series
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
8
GL_VENDOR
ATI Technologies Inc.
GL_VERSION
4.4.13564 Compatibility Profile Context
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.41.0, 5.13.11-1-MANJARO, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.41.0, 5.13.11-1-MANJARO, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.6
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.0-80-generic, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.35.0, 5.4.0-80-generic, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.8.0-53-generic, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.8.0-53-generic, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.16-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.16-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.3
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.11-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.11-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.1
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.7-zen1-1-zen, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.7-zen1-1-zen, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.0-devel (git-5331b1d945)
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.14-zen1-1-zen, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.10.14-zen1-1-zen, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.39.0, 5.9.14-arch1-1, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.39.0, 5.9.14-arch1-1, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.7-3-MANJARO, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.7-3-MANJARO, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.3
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.8-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.11.8-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.8-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.8-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.41.0, 5.13.13-xanmod1-cacule-1, LLVM 12.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.41.0, 5.13.13-xanmod1-cacule-1, LLVM 12.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.2.1
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.2-2-MANJARO, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.2-2-MANJARO, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.2-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.12.2-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.0
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.23-1-MANJARO, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.23-1-MANJARO, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.7-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.7-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.14-arch1-1, LLVM 12.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.12.14-arch1-1, LLVM 12.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.11-zen1-1-zen, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.11-zen1-1-zen, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.0.1
OpenGL API
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.8.0-55-generic, LLVM 11.0.1)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 480 Graphics (POLARIS10, DRM 3.40.0, 5.8.0-55-generic, LLVM 11.0.1)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.10-xanmod1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
AMD Radeon ™ RX 470 Graphics (POLARIS10, DRM 3.40.0, 5.11.10-xanmod1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.1-CUSTOM, LLVM 11.0.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.10.1-CUSTOM, LLVM 11.0.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.1
OpenGL API
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.7-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 570 Series (POLARIS10, DRM 3.40.0, 5.11.7-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 20.3.4
OpenGL API
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.8-arch1-1, LLVM 11.1.0)
GL_ALIASED_LINE_WIDTH_MAX
2048
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 2048
GL_ALIASED_POINT_SIZE_MAX
2048
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2048
GL_ALPHA_BITS
8
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_APPLE_packed_pixels
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_blend_equation_separate
GL_ATI_draw_buffers
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_MESA_window_pos
GL_NV_alpha_to_coverage_dither_control
GL_NV_blend_square
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_primitive_restart
GL_NV_shader_atomic_int64
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vdpau_interop
GL_NVX_gpu_memory_info
GL_OES_EGL_image
GL_OES_read_format
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
2048
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
16
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
16384
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
8
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
80
GL_MAX_COMBINED_ATOMIC_COUNTERS
4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_IMAGE_UNIFORMS
96
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
184
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
184
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
80
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
251674624
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
90
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
251674624
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_COMPUTE_ATOMIC_COUNTERS
4096
GL_MAX_COMPUTE_IMAGE_UNIFORMS
16
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
32768
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
15
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
16384
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
16384
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
10
GL_MAX_DEBUG_MESSAGE_LENGTH
4096
GL_MAX_DEPTH_TEXTURE_SAMPLES
8
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
3000
GL_MAX_ELEMENTS_VERTICES
3000
GL_MAX_EVAL_ORDER
30
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
4096
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
16
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
15
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
16384
GL_MAX_FRAGMENT_UNIFORM_VECTORS
4096
GL_MAX_FRAMEBUFFER_HEIGHT
16384
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
16
GL_MAX_FRAMEBUFFER_WIDTH
16384
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
4096
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
16
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
256
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
4095
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
16384
GL_MAX_IMAGE_SAMPLES
8
GL_MAX_IMAGE_UNITS
192
GL_MAX_INTEGER_SAMPLES
8
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
64
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
256
GL_MAX_PROGRAM_TEXEL_OFFSET
31
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
32
GL_MAX_RECTANGLE_TEXTURE_SIZE
16384
GL_MAX_RENDERBUFFER_SIZE
16384
GL_MAX_SAMPLE_MASK_WORDS
1
GL_MAX_SAMPLES
8
GL_MAX_SERVER_WAIT_TIMEOUT
9223372034707292159
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483392
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
80
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
256
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
4096
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
16
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4096
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
15
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
4096
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
16
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
15
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
16384
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
2147483392
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
16
GL_MAX_TEXTURE_SIZE
16384
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
8
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
128
GL_MAX_UNIFORM_BLOCK_SIZE
67108864
GL_MAX_UNIFORM_BUFFER_BINDINGS
90
GL_MAX_UNIFORM_LOCATIONS
81920
GL_MAX_VARYING_COMPONENTS
128
GL_MAX_VARYING_FLOATS
128
GL_MAX_VARYING_VECTORS
32
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
16
GL_MAX_VERTEX_ATOMIC_COUNTERS
4096
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
16
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
15
GL_MAX_VERTEX_UNIFORM_COMPONENTS
16384
GL_MAX_VERTEX_UNIFORM_VECTORS
4096
GL_MAX_VIEWPORT_DIMS
16384 16384
GL_MAX_VIEWPORT_HEIGHT
16384
GL_MAX_VIEWPORT_WIDTH
16384
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
10
GL_NUM_SHADER_BINARY_FORMATS
0
GL_RED_BITS
8
GL_RENDERER
Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.8-arch1-1, LLVM 11.1.0)
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
AMD
GL_VERSION
4.6 (Compatibility Profile) Mesa 21.1.1
Metal API
AMD Radeon RX 590
ASTC_SUPPORT
0
BASE_VERTEX_SUPPORT
0
BC_SUPPORT
0
COUNTING_OCCLUSION_QUERY_SUPPORT
0
CUBEMAP_TEXTURE_ARRAY_SUPPORT
0
DEVICE_NAME
AMD Radeon RX 590
ETC_SUPPORT
0
FEATURE_SET
INDIRECT_DRAWING_SUPPORT
0
INDIRECT_PROCESSING_SUPPORT
0
isHeadless
0
isLowPower
0
isMobile
0
LAYERED_RENDERING_SUPPORT
0
MAX_BUFFER_LENGTH_MEGABYTES
256
MAX_COMPONENTS_FROM_VERTEX_TO_FRAGMENT
60
MAX_DATA_BLOCK_LENGTH_BYTES
4096
MAX_ENTRIES_BUFFER
31
MAX_ENTRIES_SAMPLERSTATE
16
MAX_POINT_SIZE
511
MAX_TEXTURE_1D_2D_LAYERS
2048
MAX_TEXTURE_3D_DIMENSION
2048
MAX_TEXTURE_3D_LAYERS
2048
MAX_VERTEX_ATTRIBUTES
31
MAX_VISIBILITY_QUERY_OFFSET_BYTES
65528
METAL_PERFORMANCE_SHADER_SUPPORT
0
MSAA_DEPTH_RESOLVE_SUPPORT
0
PROGRAMMABLE_BLENDING_SUPPORT
0
PVRTC_SUPPORT
0
SAMPLER_COMPARISON_FUNCTION_SUPPORT
0
TEXTURE_BARRIER_SUPPORT
0
Metal API
AMD Radeon RX 570
ASTC_SUPPORT
0
BASE_VERTEX_SUPPORT
0
1
BC_SUPPORT
0
1
COUNTING_OCCLUSION_QUERY_SUPPORT
0
1
CUBEMAP_TEXTURE_ARRAY_SUPPORT
0
1
DEVICE_NAME
AMD Radeon RX 570
ETC_SUPPORT
0
FEATURE_SET
MTLFeatureSet_OSX_GPUFamily1_v2
INDIRECT_DRAWING_SUPPORT
0
1
INDIRECT_PROCESSING_SUPPORT
0
1
isHeadless
0
isLowPower
0
isMobile
0
LAYERED_RENDERING_SUPPORT
0
1
MAX_BUFFER_LENGTH_MEGABYTES
256
MAX_COLOR_ATTACHMENT_PER_PASSDESC
8
MAX_COMPONENTS_FROM_VERTEX_TO_FRAGMENT
60
MAX_CUBEMAPS_IN_ARRAY
341
MAX_DATA_BLOCK_LENGTH_BYTES
4096
MAX_ENTRIES_BUFFER
31
MAX_ENTRIES_SAMPLERSTATE
16
MAX_ENTRIES_TEXTURE
128
MAX_POINT_SIZE
511
MAX_TEXTURE_1D_2D_LAYERS
2048
MAX_TEXTURE_1D_WIDTH
16384
MAX_TEXTURE_2D_WIDTH_HEIGHT
16384
MAX_TEXTURE_3D_DIMENSION
2048
MAX_TEXTURE_3D_LAYERS
2048
MAX_TEXTURE_CUBEMAP_WIDTH_HEIGHT
16384
MAX_THREADGROUP_MEM_ALLOC_BYTES
32768
MAX_THREADS_PER_THREADGROUP
1024
MAX_VERTEX_ATTRIBUTES
31
MAX_VISIBILITY_QUERY_OFFSET_BYTES
65528
METAL_PERFORMANCE_SHADER_SUPPORT
0
MIN_PARAMETER_BUFFER_OFFSET_BYTES
256
MSAA_DEPTH_RESOLVE_SUPPORT
0
PROGRAMMABLE_BLENDING_SUPPORT
0
PVRTC_SUPPORT
0
SAMPLER_COMPARISON_FUNCTION_SUPPORT
0
1
TEXTURE_BARRIER_SUPPORT
0
1
TEXTURE_TO_BUFFER_COPY_ALIGMENT_BYTES
256
Metal API
AMD Radeon RX 580
ASTC_SUPPORT
0
BASE_VERTEX_SUPPORT
0
1
BC_SUPPORT
0
1
COUNTING_OCCLUSION_QUERY_SUPPORT
0
1
CUBEMAP_TEXTURE_ARRAY_SUPPORT
0
1
DEVICE_NAME
AMD Radeon RX 580
ETC_SUPPORT
0
FEATURE_SET
MTLFeatureSet_OSX_GPUFamily1_v2
INDIRECT_DRAWING_SUPPORT
0
1
INDIRECT_PROCESSING_SUPPORT
0
1
isHeadless
0
isLowPower
0
isMobile
0
LAYERED_RENDERING_SUPPORT
0
1
MAX_BUFFER_LENGTH_MEGABYTES
256
MAX_COLOR_ATTACHMENT_PER_PASSDESC
8
MAX_COMPONENTS_FROM_VERTEX_TO_FRAGMENT
60
MAX_CUBEMAPS_IN_ARRAY
341
MAX_DATA_BLOCK_LENGTH_BYTES
4096
MAX_ENTRIES_BUFFER
31
MAX_ENTRIES_SAMPLERSTATE
16
MAX_ENTRIES_TEXTURE
128
MAX_POINT_SIZE
511
MAX_TEXTURE_1D_2D_LAYERS
2048
MAX_TEXTURE_1D_WIDTH
16384
MAX_TEXTURE_2D_WIDTH_HEIGHT
16384
MAX_TEXTURE_3D_DIMENSION
2048
MAX_TEXTURE_3D_LAYERS
2048
MAX_TEXTURE_CUBEMAP_WIDTH_HEIGHT
16384
MAX_THREADGROUP_MEM_ALLOC_BYTES
32768
MAX_THREADS_PER_THREADGROUP
1024
MAX_VERTEX_ATTRIBUTES
31
MAX_VISIBILITY_QUERY_OFFSET_BYTES
65528
METAL_PERFORMANCE_SHADER_SUPPORT
0
MIN_PARAMETER_BUFFER_OFFSET_BYTES
256
MSAA_DEPTH_RESOLVE_SUPPORT
0
PROGRAMMABLE_BLENDING_SUPPORT
0
PVRTC_SUPPORT
0
SAMPLER_COMPARISON_FUNCTION_SUPPORT
0
1
TEXTURE_BARRIER_SUPPORT
0
1
TEXTURE_TO_BUFFER_COPY_ALIGMENT_BYTES
256
Metal API
AMD Radeon RX 470
ASTC_SUPPORT
0
BASE_VERTEX_SUPPORT
0
BC_SUPPORT
0
COUNTING_OCCLUSION_QUERY_SUPPORT
0
CUBEMAP_TEXTURE_ARRAY_SUPPORT
0
DEVICE_NAME
AMD Radeon RX 470
ETC_SUPPORT
0
FEATURE_SET
INDIRECT_DRAWING_SUPPORT
0
INDIRECT_PROCESSING_SUPPORT
0
isHeadless
0
isLowPower
0
isMobile
0
LAYERED_RENDERING_SUPPORT
0
MAX_BUFFER_LENGTH_MEGABYTES
256
MAX_COMPONENTS_FROM_VERTEX_TO_FRAGMENT
60
MAX_DATA_BLOCK_LENGTH_BYTES
4096
MAX_ENTRIES_BUFFER
31
MAX_ENTRIES_SAMPLERSTATE
16
MAX_POINT_SIZE
511
MAX_TEXTURE_1D_2D_LAYERS
2048
MAX_TEXTURE_3D_DIMENSION
2048
MAX_TEXTURE_3D_LAYERS
2048
MAX_VERTEX_ATTRIBUTES
31
MAX_VISIBILITY_QUERY_OFFSET_BYTES
65528
METAL_PERFORMANCE_SHADER_SUPPORT
0
MSAA_DEPTH_RESOLVE_SUPPORT
0
PROGRAMMABLE_BLENDING_SUPPORT
0
PVRTC_SUPPORT
0
SAMPLER_COMPARISON_FUNCTION_SUPPORT
0
TEXTURE_BARRIER_SUPPORT
0
Device all results
OS
Linux
API
OpenGL
Discrete GPU
AMD Radeon RX 470/480/570/570X/580/580X/590
Results from other configurations are available.
Change OS/API/Etc.
Linux
OpenGL
AMD Radeon RX 470/480/570/570X/580/580X/590
OS X
Metal
AMD Radeon RX 470/480/570/570X/580/580X/590
OS X
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AMD Radeon RX 470/480/570/570X/580/580X/590
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