3D Graphics Performance of Motorola Droid 3


  • GPU
  • Imagination Technologies PowerVR SGX 540
  • OpenGL API
  • EGL Vendor
  • Android
  • EGL Version
  • 1.4 Android META-EGL
  • EGL Extensions
  • EGL_ANDROID_image_native_buffer
    EGL_ANDROID_swap_rectangle
    EGL_KHR_image
    EGL_KHR_image_base
    EGL_KHR_image_pixmap
  • EGL Configurations
  • Choose EGL config ID:

    EGL_CONFIG_ID:1
    EGL_BUFFER_SIZE:32
    EGL_ALPHA_SIZE:8
    EGL_BLUE_SIZE:8
    EGL_GREEN_SIZE:8
    EGL_RED_SIZE:8
    EGL_DEPTH_SIZE:24
    EGL_STENCIL_SIZE:8
    EGL_CONFIG_CAVEAT:None_Caveat
    (12344)
    EGL_LEVEL:0
    EGL_MAX_PBUFFER_HEIGHT:2048
    EGL_MAX_PBUFFER_PIXELS:4194304
    EGL_MAX_PBUFFER_WIDTH:2048
    EGL_NATIVE_RENDERABLE:0
    EGL_NATIVE_VISUAL_ID:5
    EGL_NATIVE_VISUAL_TYPE:0
    EGL_SAMPLES:0
    EGL_SAMPLE_BUFFERS:0
    EGL_SURFACE_TYPE:PBuffer
    Window
    (5)
    EGL_TRANSPARENT_TYPE:12344
    EGL_TRANSPARENT_BLUE_VALUE:0
    EGL_TRANSPARENT_GREEN_VALUE:0
    EGL_TRANSPARENT_RED_VALUE:0
    EGL_RENDERABLE_TYPE:OpenGL_ES
    (1)
  • GL_VENDOR
  • Imagination Technologies
  • GL_VERSION
  • OpenGL ES 2.0
  • GL_RENDERER
  • PowerVR SGX 540
  • GL_EXTENSIONS
  • GL_EXT_discard_framebuffer
    GL_EXT_multi_draw_arrays
    GL_EXT_shader_texture_lod
    GL_EXT_texture_format_BGRA8888
    GL_IMG_multisampled_render_to_texture
    GL_IMG_program_binary
    GL_IMG_read_format
    GL_IMG_shader_binary
    GL_IMG_texture_compression_pvrtc
    GL_IMG_texture_format_BGRA8888
    GL_IMG_texture_npot
    GL_IMG_texture_stream2
    GL_OES_compressed_ETC1_RGB8_texture
    GL_OES_depth_texture
    GL_OES_depth24
    GL_OES_EGL_image
    GL_OES_egl_sync
    GL_OES_element_index_uint
    GL_OES_fragment_precision_high
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_required_internalformat
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_float
    GL_OES_texture_half_float
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
  • GL_RED_BITS
  • 8
  • GL_GREEN_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_ALPHA_BITS
  • 0
  • GL_DEPTH_BITS
  • 24
  • GL_STENCIL_BITS
  • 8
  • GL_MAX_TEXTURE_SIZE
  • 2048
  • GL_MAX_VIEWPORT_WIDTH
  • 2048
  • GL_MAX_VIEWPORT_HEIGHT
  • 2048
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 5
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_MAX
  • 16
  • GL_ALIASED_POINT_SIZE_MIN
  • 0
  • GL_ALIASED_POINT_SIZE_MAX
  • 511
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • PowerVR SGX 540