3D Graphics Performance of Asus ZenFone 2 (Intel Z3580, Z00AD ZE551ML)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 237 Frames
      (3.7 Fps)
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 233 Frames
      (3.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 556 Frames
      (9.0 Fps)
    • 463 Frames
      (7.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 953 Frames
      (15.4 Fps)
    • 982 Frames
      (15.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1824 Frames
      (32.6 Fps)
    • 1751 Frames
      (31.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 737 Frames
      (24.6 Fps)
    • 1453 Frames
      (24.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 205 Frames
      (6.9 Fps)
    • 432 Frames
      (7.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3380 MTexels/s
    • 3305 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2387 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3612 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 242 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 450 Frames
      (7.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 227 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1514 Frames
      (27.1 Fps)
 
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    OS
  • Android
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    API
  • OpenGL
  •  
    GPU
  • Imagination Technologies PowerVR Rogue G6430