3D Graphics Performance of Samsung SM-G900x Galaxy S5 (Mali-T628)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 264 Frames
      (4.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 493 Frames
      (8.0 Fps)
    • 495 Frames
      (8.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 782 Frames
      (12.6 Fps)
    • 787 Frames
      (12.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1742 Frames
      (31.1 Fps)
    • 1762 Frames
      (31.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 429 Frames
      (14.3 Fps)
    • 732 Frames
      (12.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 326 Frames
      (10.9 Fps)
    • 635 Frames
      (10.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2083 MTexels/s
    • 2084 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 221 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 162 Frames
      (2.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 265 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1716 Frames
      (30.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T628 MP6 (hexa core)