3D Graphics Performance of Samsung Galaxy S5 (Adreno 420, SM-G901)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 542 Frames
      (9.2 Fps)
    • 549 Frames
      (9.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 530 Frames
      (8.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 928 Frames
      (15.0 Fps)
    • 939 Frames
      (15.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1267 Frames
      (20.4 Fps)
    • 1291 Frames
      (20.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2390 Frames
      (42.7 Fps)
    • 2444 Frames
      (43.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 921 Frames
      (30.7 Fps)
    • 1822 Frames
      (30.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1451 Frames
      (48.4 Fps)
    • 2870 Frames
      (47.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 227 Frames
      (7.6 Fps)
    • 481 Frames
      (8.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7040 MTexels/s
    • 7014 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 207 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1294 Frames
      (23.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 420