3D Graphics Performance of Samsung Galaxy Note Edge (Adreno 420, SM-N915x, SCL24, SC-01G)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 238 Frames
      (3.7 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 300 Frames
      (5.1 Fps)
    • 549 Frames
      (9.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 522 Frames
      (8.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 486 Frames
      (7.8 Fps)
    • 931 Frames
      (15.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 744 Frames
      (12.0 Fps)
    • 1274 Frames
      (20.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1641 Frames
      (29.3 Fps)
    • 2363 Frames
      (42.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 655 Frames
      (21.9 Fps)
    • 1842 Frames
      (30.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 779 Frames
      (26.0 Fps)
    • 2874 Frames
      (47.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 231 Frames
      (7.7 Fps)
    • 471 Frames
      (7.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6861 MTexels/s
    • 6827 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 275 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 222 Frames
      (3.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 346 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 800 Frames
      (14.3 Fps)