3D Graphics Performance of BlackBerry STH100-x (Hamburg)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 163 Frames
      (2.8 Fps)
    • 153 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 139 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 270 Frames
      (4.4 Fps)
    • 254 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 422 Frames
      (6.8 Fps)
    • 405 Frames
      (6.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 908 Frames
      (16.2 Fps)
    • 920 Frames
      (16.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 262 Frames
      (8.7 Fps)
    • 495 Frames
      (8.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 290 Frames
      (9.7 Fps)
    • 541 Frames
      (9.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 292 Frames
      (9.7 Fps)
    • 605 Frames
      (10.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1520 MTexels/s
    • 1499 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405